Slovanski’s apartments.
One of the first scenes in Face Noir is set in Slovanski`s apartments, where Jack lives.
I wanted to create a quite gloomy atmosphere for this scene, with poor lighting and a dowdy appearance, but where it could also be noted a rather vain attempt to make the apartments comfortable.
The image at your left shows some stages of the technical development of an environment. Everything starts with the drawing of the location`s geometry (01 and 02), followed by the creation of a texture for each object of the scene (03). The last stage consists of a study of the illumination and the addition of some post-production effects to the environment (04).
4 comments on “Slovanski’s apartments.”
Commenta



22 December 2009, 23:24
ma ma… O.O
io nella mia ingenuita` immaginavo che per fare l`ambiente bastasse uno sfondo, e poi tanti oggetti da scegliere in un mega catalogo favoloso, e da disporre a piacimento >,<
mi sa che ho giocato troppo a the sims ;(
23 December 2009, 14:45
I can’t speak italian, but I understand a bit of it and managed to read the post.
I’ve been waiting for a long time for updates and am really happy to see some news! I hope things go along smoothly and that this awesome game become an instant hit. I’ll stick around!
7 January 2010, 02:19
Hi Klaus,
we are very pleased for your interest in our project.
Among the other things, we are also working on the english translation of this blog, in order to make it more “International”.
Regards!
23 February 2010, 03:48
Really good work about this website was done. Keep trying more – thanks!