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Simulmondo Reunion

Post available soon in English.


Re-styling

The Odyssey for Ulysses, The Iliad for Aeneas… The Restyling for me!
People who know me, also know that when I utter the word “restyling”… woe betide me!
I would spend entire days stuck in front of my pc yelling at every object coming to my mind – today I hurled heavy racial insults at a pot holder! – waiting for a flash of inspiration, for that moment in which two neurons brush against each other and give birth to a clear and coherent thought you have never ever got close to, making you feel as frustrated as a costive in a festival of bathroom fittings, but you acknowledge that frustration is all water under the bridge because the flash of inspiration came to you, it belongs to you, it expresses a simply thought: why the hell did you do that for? Changing the graphics of the whole website?
It`s a rather good question, that a logical person – not me – would have asked far before everything started, but you see? By now you are determined to give a new image to everything, you feel like God after the 5th day, when under his blankets – at least I think, I have no idea of the way in which a God sleeps! – he was brooding for hours “ah ah I am going to create my masterpiece tomorrow!” and then, as we all know, he created something fairly arguable.
Anyhow, after days of hard work I guess I can finally say: I have finished!
There are still modifications to be done, but the worst is over. I am quite satisfied and also happy, inasmuch as I apologized to the pot holder.

I hope to keep being satisfied with this website for at least other six months before I need to change it all again.
P.s. if you have any piece of advice or observation to tell us, don`t hesitate to write it here, waiting for me to ignore you.


Happy holidays!


Slovanski’s apartments.

One of the first scenes in Face Noir is set in Slovanski`s apartments, where Jack lives.
I wanted to create a quite gloomy atmosphere for this scene, with poor lighting and a dowdy appearance, but where it could also be noted a rather vain attempt to make the apartments comfortable.
The image at your left shows some stages of the technical development of an environment. Everything starts with the drawing of the location`s geometry (01 and 02), followed by the creation of a texture for each object of the scene (03). The last stage consists of a study of the illumination and the addition of some post-production effects to the environment (04).


…and four.

“four is the natural number following 3 and preceding 5“
Source: Wikipedia

One…two…three…and four. Exactly! This is the fourth blog I have opened so far, and I know instinctively that this is the lucky number – almost the same thing I thought about the number three an year ago.

You might be wondering – or maybe not – why ever we have created a blog! Well, ask yourselves a different question, because we don`t know what to answer to this one… we simply felt like opening a new blog and that`s what we have done. Indeed, we are still not “cool” enough to organize meetings with the aim of analyzing the pros and cons of every single idea we have. The result would be that most of my ideas are bullshit – and I would cut a sorry figure.

One thing is certain: if you want to know how a videogame is created, this is the right place for you! Please, don`t expect to find the lucubrations of the game design`s Guru at call – and I`m talking about those guys who explain how to create a videogame without having done one in their whole life – because nobody has the pretention to teach how to do something, or to show off his skills in doing anything else. This is just a blog of development, in which we hope to succeed in showing you what it actually means to create a videogame.

There is still much more to be said about the birth of this blog, but if I write everything right now, then I will have nothing else to say in the other posts… and, lastly, I will feel bad about the dreariness of a blog with only one post!