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	<title>The Cellar &#187; Azrael</title>
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	<description>Tutto ciò che succede nello scantinato Mad Orange.</description>
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		<title>Mad Orange annouce Face Noir distribution agreement for German-speaking countries.</title>
		<link>http://www.madorange.it/thecellar/en/archives/279</link>
		<comments>http://www.madorange.it/thecellar/en/archives/279#comments</comments>
		<pubDate>Tue, 06 Sep 2011 13:09:18 +0000</pubDate>
		<dc:creator>Azrael</dc:creator>
				<category><![CDATA[Eventi]]></category>
		<category><![CDATA[Face Noir]]></category>
		<category><![CDATA[Mad Orange]]></category>
		<category><![CDATA[Videogames]]></category>

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		<description><![CDATA[Mad Orange and Daedalic Entertainment have announced that Daedalic is to bring Face Noir, the dark murder mystery adventure from the Italian developer, to Germany, Switzerland and Austria.
Daedalic will publish a fully-localized German edition at retail and digital outlets with a release date to be announced soon.
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		<title>Tool tool tool</title>
		<link>http://www.madorange.it/thecellar/en/archives/147</link>
		<comments>http://www.madorange.it/thecellar/en/archives/147#comments</comments>
		<pubDate>Sun, 01 Aug 2010 08:17:33 +0000</pubDate>
		<dc:creator>Azrael</dc:creator>
				<category><![CDATA[Face Noir]]></category>
		<category><![CDATA[Mad Orange]]></category>
		<category><![CDATA[Game Design]]></category>
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		<description><![CDATA[At the moment, only a slight part of Face Noir`s development takes place in its head office – we are mainly talking about finishing touches that require a direct contact among developers.
Most of the work is in fact realized through online collaboration. The main disadvantage in such a working method is that one can`t give [...]]]></description>
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		<title>Simulmondo Reunion</title>
		<link>http://www.madorange.it/thecellar/en/archives/108</link>
		<comments>http://www.madorange.it/thecellar/en/archives/108#comments</comments>
		<pubDate>Mon, 01 Mar 2010 10:10:39 +0000</pubDate>
		<dc:creator>Azrael</dc:creator>
				<category><![CDATA[Eventi]]></category>
		<category><![CDATA[Face Noir]]></category>
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		<category><![CDATA[Bologna]]></category>
		<category><![CDATA[Simulmondo]]></category>
		<category><![CDATA[Videogame]]></category>

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		<description><![CDATA[Alla fine degli anni &#8216;80 Bologna si è imposta a livello nazionale come centro di produzione videoludica. Nel 1987 nasce infatti Simulmondo, una delle più significative software house italiane. Primo gioco a essere realizzato dal neonato studio bolognese è Bowls (Bocce), a opera di Ivan Venturi. Nel corso degli anni Simulmondo si specializza nella produzione [...]]]></description>
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		<title>Down with the static backgrounds.</title>
		<link>http://www.madorange.it/thecellar/en/archives/98</link>
		<comments>http://www.madorange.it/thecellar/en/archives/98#comments</comments>
		<pubDate>Sun, 07 Feb 2010 16:48:22 +0000</pubDate>
		<dc:creator>Azrael</dc:creator>
				<category><![CDATA[Face Noir]]></category>
		<category><![CDATA[Mad Orange]]></category>
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		<description><![CDATA[
There are several possibilities to make a scene dynamic. Except for the common technique regarding the inclusion of some characters – such as passerbys – inside it, it is possible to create some quick videos showing, for instance, a moving shop sign or lights turning on and off in the scene. 
Other two excellent ways [...]]]></description>
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