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	<title>The Cellar &#187; Face Noir</title>
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	<link>http://www.madorange.it/thecellar</link>
	<description>Tutto ciò che succede nello scantinato Mad Orange.</description>
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		<title>Mad Orange annouce Face Noir distribution agreement for German-speaking countries.</title>
		<link>http://www.madorange.it/thecellar/en/archives/279</link>
		<comments>http://www.madorange.it/thecellar/en/archives/279#comments</comments>
		<pubDate>Tue, 06 Sep 2011 13:09:18 +0000</pubDate>
		<dc:creator>Azrael</dc:creator>
				<category><![CDATA[Eventi]]></category>
		<category><![CDATA[Face Noir]]></category>
		<category><![CDATA[Mad Orange]]></category>
		<category><![CDATA[Videogames]]></category>

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		<description><![CDATA[Mad Orange and Daedalic Entertainment have announced that Daedalic is to bring Face Noir, the dark murder mystery adventure from the Italian developer, to Germany, Switzerland and Austria.
Daedalic will publish a fully-localized German edition at retail and digital outlets with a release date to be announced soon.
]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Work in progress.</title>
		<link>http://www.madorange.it/thecellar/en/archives/263</link>
		<comments>http://www.madorange.it/thecellar/en/archives/263#comments</comments>
		<pubDate>Tue, 05 Jul 2011 08:57:58 +0000</pubDate>
		<dc:creator>eniac</dc:creator>
				<category><![CDATA[Face Noir]]></category>
		<category><![CDATA[Mad Orange]]></category>
		<category><![CDATA[Sviluppo]]></category>

		<guid isPermaLink="false">http://www.madorange.it/thecellar/it/?p=263</guid>
		<description><![CDATA[Our e-mail box has been recently overwhelmed (apart from a good quantity of viagra and travel ads and strange proposals of financial investments on South Asian countries) by e-mails asking info about FaceNoir development. Unfortunately we can&#8217;t answer anybody personally so I&#8217;m using this post both to thanks everybody for the interest around the game [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The making of Face Noir (Part 1)</title>
		<link>http://www.madorange.it/thecellar/en/archives/196</link>
		<comments>http://www.madorange.it/thecellar/en/archives/196#comments</comments>
		<pubDate>Thu, 11 Nov 2010 21:02:03 +0000</pubDate>
		<dc:creator>eniac</dc:creator>
				<category><![CDATA[Face Noir]]></category>
		<category><![CDATA[Mad Orange]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[EGA]]></category>

		<guid isPermaLink="false">http://www.madorange.it/thecellar/it/?p=196</guid>
		<description><![CDATA[
Among the thousands of files regarding Face Noir`s graphics, design, sound and so on and so forth, there is a peculiar folder in my computer. It`s name is obsolete data and it contains all those files I don`t need to use anymore; it`s some sort of cellar inside which I put away the most disparate [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Tool tool tool</title>
		<link>http://www.madorange.it/thecellar/en/archives/147</link>
		<comments>http://www.madorange.it/thecellar/en/archives/147#comments</comments>
		<pubDate>Sun, 01 Aug 2010 08:17:33 +0000</pubDate>
		<dc:creator>Azrael</dc:creator>
				<category><![CDATA[Face Noir]]></category>
		<category><![CDATA[Mad Orange]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Particellari]]></category>
		<category><![CDATA[Tool]]></category>
		<category><![CDATA[Videogame]]></category>

		<guid isPermaLink="false">http://www.madorange.it/thecellar/it/?p=147</guid>
		<description><![CDATA[At the moment, only a slight part of Face Noir`s development takes place in its head office – we are mainly talking about finishing touches that require a direct contact among developers.
Most of the work is in fact realized through online collaboration. The main disadvantage in such a working method is that one can`t give [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Simulmondo Reunion</title>
		<link>http://www.madorange.it/thecellar/en/archives/121</link>
		<comments>http://www.madorange.it/thecellar/en/archives/121#comments</comments>
		<pubDate>Tue, 23 Mar 2010 09:13:30 +0000</pubDate>
		<dc:creator>eniac</dc:creator>
				<category><![CDATA[Eventi]]></category>
		<category><![CDATA[Face Noir]]></category>
		<category><![CDATA[Mad Orange]]></category>
		<category><![CDATA[Archivio videoludico]]></category>
		<category><![CDATA[Bologna]]></category>
		<category><![CDATA[Simulmondo]]></category>
		<category><![CDATA[Videogame]]></category>

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		<description><![CDATA[Post available soon in English.
]]></description>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>Simulmondo Reunion</title>
		<link>http://www.madorange.it/thecellar/en/archives/108</link>
		<comments>http://www.madorange.it/thecellar/en/archives/108#comments</comments>
		<pubDate>Mon, 01 Mar 2010 10:10:39 +0000</pubDate>
		<dc:creator>Azrael</dc:creator>
				<category><![CDATA[Eventi]]></category>
		<category><![CDATA[Face Noir]]></category>
		<category><![CDATA[Mad Orange]]></category>
		<category><![CDATA[Bologna]]></category>
		<category><![CDATA[Simulmondo]]></category>
		<category><![CDATA[Videogame]]></category>

		<guid isPermaLink="false">http://www.madorange.it/thecellar/it/?p=108</guid>
		<description><![CDATA[Alla fine degli anni &#8216;80 Bologna si è imposta a livello nazionale come centro di produzione videoludica. Nel 1987 nasce infatti Simulmondo, una delle più significative software house italiane. Primo gioco a essere realizzato dal neonato studio bolognese è Bowls (Bocce), a opera di Ivan Venturi. Nel corso degli anni Simulmondo si specializza nella produzione [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Down with the static backgrounds.</title>
		<link>http://www.madorange.it/thecellar/en/archives/98</link>
		<comments>http://www.madorange.it/thecellar/en/archives/98#comments</comments>
		<pubDate>Sun, 07 Feb 2010 16:48:22 +0000</pubDate>
		<dc:creator>Azrael</dc:creator>
				<category><![CDATA[Face Noir]]></category>
		<category><![CDATA[Mad Orange]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Particellari]]></category>
		<category><![CDATA[Videogame]]></category>

		<guid isPermaLink="false">http://www.madorange.it/thecellar/it/?p=98</guid>
		<description><![CDATA[
There are several possibilities to make a scene dynamic. Except for the common technique regarding the inclusion of some characters – such as passerbys – inside it, it is possible to create some quick videos showing, for instance, a moving shop sign or lights turning on and off in the scene. 
Other two excellent ways [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Slovanski&#8217;s apartments.</title>
		<link>http://www.madorange.it/thecellar/en/archives/41</link>
		<comments>http://www.madorange.it/thecellar/en/archives/41#comments</comments>
		<pubDate>Tue, 22 Dec 2009 12:43:18 +0000</pubDate>
		<dc:creator>eniac</dc:creator>
				<category><![CDATA[Face Noir]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Videogame]]></category>

		<guid isPermaLink="false">http://www.madorange.it/thecellar/?p=41</guid>
		<description><![CDATA[One of the first scenes in Face Noir is set in Slovanski`s apartments, where Jack lives.
I wanted to create a quite gloomy atmosphere for this scene, with poor lighting and a dowdy appearance, but where it could also be noted a rather vain attempt to make the apartments comfortable.
The image at your left shows some [...]]]></description>
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		<slash:comments>5</slash:comments>
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