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	<title>The Cellar &#187; Game Design</title>
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	<description>Tutto ciò che succede nello scantinato Mad Orange.</description>
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		<title>Tool tool tool</title>
		<link>http://www.madorange.it/thecellar/en/archives/147</link>
		<comments>http://www.madorange.it/thecellar/en/archives/147#comments</comments>
		<pubDate>Sun, 01 Aug 2010 08:17:33 +0000</pubDate>
		<dc:creator>Azrael</dc:creator>
				<category><![CDATA[Face Noir]]></category>
		<category><![CDATA[Mad Orange]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Particellari]]></category>
		<category><![CDATA[Tool]]></category>
		<category><![CDATA[Videogame]]></category>

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		<description><![CDATA[At the moment, only a slight part of Face Noir`s development takes place in its head office – we are mainly talking about finishing touches that require a direct contact among developers.
Most of the work is in fact realized through online collaboration. The main disadvantage in such a working method is that one can`t give [...]]]></description>
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		<title>Slovanski&#8217;s apartments.</title>
		<link>http://www.madorange.it/thecellar/en/archives/41</link>
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		<pubDate>Tue, 22 Dec 2009 12:43:18 +0000</pubDate>
		<dc:creator>eniac</dc:creator>
				<category><![CDATA[Face Noir]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Videogame]]></category>

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		<description><![CDATA[One of the first scenes in Face Noir is set in Slovanski`s apartments, where Jack lives.
I wanted to create a quite gloomy atmosphere for this scene, with poor lighting and a dowdy appearance, but where it could also be noted a rather vain attempt to make the apartments comfortable.
The image at your left shows some [...]]]></description>
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