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Mad Orange annouce Face Noir distribution agreement for German-speaking countries.

Mad Orange and Daedalic Entertainment have announced that Daedalic is to bring Face Noir, the dark murder mystery adventure from the Italian developer, to Germany, Switzerland and Austria.

Daedalic will publish a fully-localized German edition at retail and digital outlets with a release date to be announced soon.


…and four.

“four is the natural number following 3 and preceding 5“
Source: Wikipedia

One…two…three…and four. Exactly! This is the fourth blog I have opened so far, and I know instinctively that this is the lucky number – almost the same thing I thought about the number three an year ago.

You might be wondering – or maybe not – why ever we have created a blog! Well, ask yourselves a different question, because we don`t know what to answer to this one… we simply felt like opening a new blog and that`s what we have done. Indeed, we are still not “cool” enough to organize meetings with the aim of analyzing the pros and cons of every single idea we have. The result would be that most of my ideas are bullshit – and I would cut a sorry figure.

One thing is certain: if you want to know how a videogame is created, this is the right place for you! Please, don`t expect to find the lucubrations of the game design`s Guru at call – and I`m talking about those guys who explain how to create a videogame without having done one in their whole life – because nobody has the pretention to teach how to do something, or to show off his skills in doing anything else. This is just a blog of development, in which we hope to succeed in showing you what it actually means to create a videogame.

There is still much more to be said about the birth of this blog, but if I write everything right now, then I will have nothing else to say in the other posts… and, lastly, I will feel bad about the dreariness of a blog with only one post!